Hey, everyone enabling root motion stops root from moving. When I don’t enable it animation works just fine.(Character moving forwards) But when I enable it character just stays in place. I use frank fighting RPG asset and the animations I’m talking about supposedly have Root Motion. BTW animations are attack animations.
BTW enabling process root motion makes it work in anim montage but not in game
Update: Using them Animation Blueprint makes them work but if I use them as montages in normal BP they don’t work.
In your Animation Blueprint, in the AnimGraph after all of your code make sure you have the ‘Default Slot’ (whatever slot the animation montage is using) connected. I usually like to have it at the end connected to ‘Final Animation Pose’. I hope this helps!