All unreal characters are X forward facing.
Its not a problem usually unless you use someone else’s animations that are (or are not) x forward…
You can’t mix/match rotations if you want to use root motion…
All unreal characters are X forward facing.
Its not a problem usually unless you use someone else’s animations that are (or are not) x forward…
You can’t mix/match rotations if you want to use root motion…