Epic Developer Community Forums
Enabling "Recompute Tangent" creates hard edges on UV border seams
Development
Rendering
question
,
unreal-engine
,
Morph-Target
,
normals
,
skeletalmesh
Adeptus
(Adeptus)
June 30, 2017, 2:34pm
3
i also have this problem, its serioue enough to prevent me from using this feature.
show post in topic