I encounter this bug for years now and wonder why this never got fixed. I want to use per poly collision on my character, but also want to set some parts of the mesh to simulate physics. I have set up a physics asset to do so. As soon as I try to apply physical animation or set bodies to simulate physics my game crashes:
This is really annoying and I found no ‘good’ way to fix this. The only workaround I found so far is adding another SkeletalMesh component for simulating phyiscs and use the CopyPose Node on the anim graph.
I can use functions like “GetClosestPointOnPhysicsAsset” without any problem and it even returns the bone name as it should. So I guess that the physics asset is working in game and can be queried …
UE Version: Every version… currently I am testing on 4.26