enabling GAS from visual studio?

Got it working. For anyone who Has this problem in the future. Open up your project.sln → find your Games Folder in the IDE → find your [ProjectName.uproject] file → change the loading phase for the module to none.

This worked in my case because I had disabled GAS in the plugins and had to get the plugin to not load so I could get the editor to open. The following documentation helped

Documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-modules

https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/Projects/ELoadingPhase__Type

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