Enabling Event Begin Play/Tick in Sequencer

Hi folks,

I’m sure that I’m missing something obvious here…

I’d like to have one of my blueprints run “normally” when Sequencer is recording/playing back.

Specifically I’d like to have the sequencer trigger Event Begin Play when sequencer begins recording (or at a specific point on my timeline), then generate the appropriate Event Ticks on a per frame basis while the sequence is being recorded/played back.

Does anyone have any suggestions as to how I might achieve this?

Many thanks,


1 Like

Worked for me :slight_smile:

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