Hi! How can I disable the collision of hidden variant sets?
I have 3 different layouts of a room that I need the player to be able to switch between in VR. Because of many meshes in each layout, I solved this by making variant sets for each layout, and then making 3 seperate blueprints to switch between the variant sets when interacting with buttons in the VR game.
Even though switching between the visibility of the layouts works perfectly fine, in VR I am unable to move around within the layout. I imagine that the collisions of the meshes in the hidden layouts are still enabled. Is there any way where I can enable collision only for visible objects?
I am desperate now with the submission of the project is soon, and I need to be able to teleport and walk around within the layouts.
Here is the blueprint for switching layout:
I can only move around in the yellow area in between: