enabling and disabling collision box that is part of a blueprint

so i am trying to set up a trigger that can be disabled when the player enters it, and enabled again when needed. However i also wanted this to have a visual componant (with the two being placeable together to make things easier); to do this i made it a blueprint. but now it is only possible to disable the box collision and attempting to enable it again does nothing. I have tried this across multiple projects in 4.27.2 and the result is always the same. now for some strange reason attempting to do this in an earlier version of the engine works fine. is there something im missing?

you are using overlapping not collision

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In my experience, SetCollisionEnabled to NoCollision and back never worked for me for some reason. Just change collision response to Pawn, and don’t disable it completely. Or, as per eldany.uy’s comment, just toggle overlap events.

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instead enable and disable collision, alternative is response to channel to ignore back and forth

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