I’m trying to design a grappling hook to use in a side-scroller, but I cant find the option that enables mouse input. Ideally, I’d like to have the game trace the vector from the gun to the mouse, and keep going until it hits a solid surface, at which point you could click to shoot the hook at the surface. But first I need to figure out how to enable the mouse in-game and get its relative coordinates.
If you create a PlayerController BP (and set it as default in the GameMode), you can set the ‘bShowMouseCursor’ option to true.
Thanks, that did exactly what I wanted it to do!
Hi all,
i cant find the Option.
I took the Sidescroller Template but in my Player i cant find the Option
Yep, i want to say to myself RTFM
Found it for Blueprint its a little bit tricky, but clear if you know it