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Enabling a console command through an Event track in Sequencer

I’m trying to trigger a console command during an in-game Sequencer cinematic. However, everything I’ve looked up with Event tracks seems to be dependent on having a level blueprint as well. In my case, everything the cinematic needs is self contained in the Sequence itself, so it can be played on literally any level, thus not having a level blueprint.

Any ideas?

You don’t need a level blueprint. Sequencer Event Tracks have a Sequence Director Blueprint where you can execute a console command.

Here’s the docs on event tracks: