so im trying to use megascans trees in UE5, everything is fine and i can enable WPO if the object is a static mesh however when i want to use the trees with the foliage tool I cannot do this, and the shadows are messed up/static with raytracing enabled for instanced meshes. I have tried the workaround from this video: Troubleshooting FOLIAGE issues in Unreal Engine - YouTube (he talks about it in issue2) this sort of works but its a hassle as he says and has a bad performance impact. so i guess what im saying is I dont understand why there is no easy way to get this working? and thus, what is the industry standard way to get animated foliage working with raytracing shadows in UE5. like am i approaching the issue from a completely wrong angle?
I also tried this console command: r.Raytracing.Geometry.InstancedStaticMeshes.enableWPO 1 and It did absolutely nothing not sure if this works in UE5 and only 4 as i found it in this video, NvRTX Unreal Engine 4 Branch: Ray Traced Foliage - YouTube.