Enable "Use custom depth as mask" in console / blueprint

hi, i don’t know if you found an answer to this issue yet, i’m looking into a similar issue now too. There’s a node in blueprint that let’s you do that. However i found that sometimes it render the mask fine, and sometimes it renders it green. Looks like it changes depending on the camera aspect ratio. Works fine if it’s 1.7777777, but not others.

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