Hello.
I’m trying to set up controller/keyboard controls for my pause menu, in unreal.
I’ve sometimes by accident been able to enable some kind of build in ui navigation, when miss clocking in the menu with the mouse, and was wondering is there was a way to enable this navigation, on purpose, through code, to use it for navigating ui, with a controller/keyboard?
I have tried googling it, but I haven’t been able find anything about it.
On the picture is an example of the what it looks like, when that navigation thing is enabled, it adds an outline around the highlighted ui item.