Enable simulate physics on capsule collider in first person character lead to unexpected rotation

I want the player character to fall down on death so I enabled simulate physics on the capsule collider, and then the capsule starts to tilt and everything seems to be working, until the moment it touches the ground, it starts to spin like crazy, at first I thought it might be something wrong with my character setup, but same problem happens when I created a new first person template, what am I missing here?

It almost like the issue might be due to gimbal lock or an incorrect application of rotation to the capsule component, this glitching behaviour only happens when the capsule falls directly forward or backward