Hi guys, I am wanting to set the physics type in blueprint for a specific bone/shape so i can toggle between simulated and kinematic,
wondering how to do that in blueprint?
Hi guys, I am wanting to set the physics type in blueprint for a specific bone/shape so i can toggle between simulated and kinematic,
wondering how to do that in blueprint?
Hi Werewolven,
Check out this video to level up your knowledge on this. (Timestamped at hilarious part )
They mention it in the video - but there is a “Physical Animation” map in the Content Examples Project that shows implementation as well.
Cheers!
thank you Astrotronic! much apprecaited!