Enable Simulate Physics in Blueprint for only Specific Bone?

Hi guys, I am wanting to set the physics type in blueprint for a specific bone/shape so i can toggle between simulated and kinematic,

wondering how to do that in blueprint?

Hi Werewolven,

Check out this video to level up your knowledge on this. (Timestamped at hilarious part :slight_smile: )

They mention it in the video - but there is a “Physical Animation” map in the Content Examples Project that shows implementation as well.

Cheers!

thank you Astrotronic! much apprecaited!

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