Hmmm, I’ll have to keep that in mind.
What I did end up doing was creating a sphere component to the structure and set an actor begin overlap event. It then checks the actor type to make sure that it’s a child of “player pawn test” and if so that it basically wakes up all the subsequent scripting that I have going on a looping timer every second. I think this a better approach, especially if this gets used on a server. Any of these structures that basically aren’t being used anymore enter a sleep mode on server restart.