Hello, I’m having some difficulty with trying to enable the “remote use item” from a structure inventory.
What is necessary to allow for remote item use? (simply ticking the box on the consumable item in question does not enable this from a structure inventory). Works just fine in player/dino inventories. Where is the difference located? I can’t find any flags on the structures that seem to control this.
*EDIT: I’m not interested in this for any reason other than to trigger the “Item Used” event, I have my own graph & variables set up for functionality.