Enable ragdoll when recieving an impulse

Hey guys.
So, I’m trying to reproduce the mayhem showed at the end of this video (Making Physics-Based Mayhem | GDC 2017 | Unreal Engine - YouTube) but I’m not having success trying to do so. The rigidbody/ragdoll setup is working but I’m unable to activate it when the actor recieve any type of impulse or force. I’m currently using Radial Force Actor to produce the force but I don’t know a way to make it comunicate with the minions blueprint. If anyone know how to make this work, help me please!

you need to do a sphere trace before you add impulse and when you get a hit use that result to trigger ragdol

Works like a charm, thanks!

Hi there, I know this is old but I’m also struggling with this. Any chance of a slightly more detailed description?