enable Plugin via config file

how can i enable a plugin in configfiles ? atm my editor crashs on startup im sure i need to enable a plugin…
the problem appeared after i updated my project to version of an team member

solved it by:

  1. reverting to an working version
  2. checkout the plugin only
  3. start the engine enable the plugin
  4. checkout the source/content

would be still nice to know were the engine saves which plugins are enabled

you can edit the uproject file:
e.g.
{
“FileVersion”: 3,
“EngineAssociation”: “4.27”,
“Category”: “”,
“Description”: “”,
“Modules”: [
{
“Name”: “xxxxxxx”,
“Type”: “Runtime”,
“LoadingPhase”: “Default”,
“AdditionalDependencies”: [
“Engine”
]
}
],
“Plugins”: [
{
“Name”: “GameplayAbilities”,
“Enabled”: true
}
]
}

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