Enable physics sim for Attached Actos

Hi all,

Hoping to create a system that allows players to move furniture around and attach them to static meshes (Walls). These walls will not have simulated physics and will be static. I then wanted to have the players able to place objects on the shelve using sockets but that then disables the physics on said items.

Can you have an static mesh and have all child actors connected to the sockets have simulated physics?

Been trying for the last few days and cannot find any good answers on the subject.

Many thanks
J

It’s a little confusing. You want to attach a physics object to the wall and make it immovable, but still simulating physics? What’s the point in doing that?

Anyway, depending on what you need, I can thing of two options:

  1. Create a physics constraint and limit the objects movement rotation capabilities;
  2. Lock object’s translation and/or rotation axes.