Enable Physics on Static Mesh Actor

I have been working on this project for a while, and I want to give this static mesh donut actor physics. And I dont know why it isnt working.

Collision IS enabled, and its on Block All.

Notice that simulate is greyed out

It can be for a number of reasons, but right now I’m suspecting collision.

Yes, you’ve turned it on, but the mesh itself needs a collision shape, and it needs to be in simplex mode ( no complex collision ).

Look in the static mesh editor, does it have collision?

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So after some investigation I needed to add the static mesh to the actor component, the donut now has physics enabled. but now it has no collision with anything. Including the world.

I am using the landscape for my world’s ground.

Any Ideas for fixes?