I have been working on this project for a while, and I want to give this static mesh donut actor physics. And I dont know why it isnt working.
Collision IS enabled, and its on Block All.
So after some investigation I needed to add the static mesh to the actor component, the donut now has physics enabled. but now it has no collision with anything. Including the world.
I am using the landscape for my world’s ground.
Any Ideas for fixes?