The physics engine looks fantastic when it works, but I have been running into some issues.
My character causes physics bodies to be launched at high speeds, when he shouldn’t be able to move them at all. My character’s “Enable physics interaction” is disabled, but it still interacts in an unacceptable way. Note that the editor’s “run dedicated server” is enabled. I am not using CCD.
I have included a video demonstration, including my configuration.
The developers have decided that this is not a bug, with the reasoning being that no force is actually being applied to the object and the issue that we were seeing could have been do to collision pinging off of the object and causing it to be launched.