Enable physic for a specific bone ?

Hello,

As said in the title, I would like to know if it possible to enable, at runtime, physic for a specific bone of a skeletal mesh ?

Thank you !!

no.
Whole skeleton or nothing.

Oh OK so you can’t break an active character member like if you’re shooting it

Update : I found out !

it is totally possible with “Set All bodies below Simulate Physics” and fidling with settings.

I’m surprised you said not possible @Rev0verDrive