Hello,
As said in the title, I would like to know if it possible to enable, at runtime, physic for a specific bone of a skeletal mesh ?
Thank you !!
Hello,
As said in the title, I would like to know if it possible to enable, at runtime, physic for a specific bone of a skeletal mesh ?
Thank you !!
no.
Whole skeleton or nothing.
Oh OK so you can’t break an active character member like if you’re shooting it
Update : I found out !
it is totally possible with “Set All bodies below Simulate Physics” and fidling with settings.
I’m surprised you said not possible @Rev0verDrive