Hello, when I hit the p button to enable pathfinding on the NavMeshBoundsVolume I drag into my viewport it doesn’t create the green box that would indicate that pathfinding is turned on. I see that the NavMeshBoundsVolume exists in my my World Outliner panel and can easily drag it around the level and resize it. The bottom bound of the NavMeshBoundsVolume is also above the floor of my level so that shouldent be the problem. I have even tried the keyboard key Fn held down and then clicked p to no avail. Interestingly I can click ctrl + s in order to quick save just using keys.
Is there something I need to enable in my toolbar or something?