How can I enable the mouse for any event? I would like the mouse cursor to be the one who interacts with all the elements in the game.
I would like once the game starts, clicking on a Skeletal Mesh, a blueprint widget appears
How can I enable the mouse for any event? I would like the mouse cursor to be the one who interacts with all the elements in the game.
I would like once the game starts, clicking on a Skeletal Mesh, a blueprint widget appears
Ensure the mesh Blocks
the tracing channel mentioned in the Player Controller - Visiblity
by default.
Alternatively, trace yourself when you click or wiggle mouse using Tick
event.
thank you so much
I Have solved
Hey @BigCambonz!
Please share your solution so that anyone with a similar problem can look to this thread to solve their issue.
The more solutions we share, the easier it becomes for everyone to find what they are looking for.
Double-checking everything I noticed that I didn’t do anything wrong, so what I showed in the pictures is fine
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