Enable Mouse Cursor

How can I enable the mouse for any event? I would like the mouse cursor to be the one who interacts with all the elements in the game.

I would like once the game starts, clicking on a Skeletal Mesh, a blueprint widget appears

  • enable mouse events in the Player Controller:

image

  • you can then override events for the skeletal mesh:

Ensure the mesh Blocks the tracing channel mentioned in the Player Controller - Visiblity by default.


Alternatively, trace yourself when you click or wiggle mouse using Tick event.

thank you so much

How can i continue?









I Have solved

Hey @BigCambonz!

Please share your solution so that anyone with a similar problem can look to this thread to solve their issue.

The more solutions we share, the easier it becomes for everyone to find what they are looking for.

Double-checking everything I noticed that I didn’t do anything wrong, so what I showed in the pictures is fine

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