Hello
I am trying to set up a more user friendly camera control with the joysticks (I imagine most of my users will be on a trackpad, and at least one or two test trials showed difficulty clicking+moving the camera). I liked the feel of clicking the virtual joysticks in PIE and wanted to replicate that.
I realize that my build acts differently from my PIE — specifically, I enabled the virtual joysticks and clicked them to move the right one camera (and left to move character, but WASD is more my style still). People on a laptop might like this because they have a visual for clicking and moving their field of view.
But when I built it recently I see that the virtual joysticks are there, but I cannot click and use them like I do in the editor preview. They are basically idle on the screen.
Additionally, in PIE I can manipulate joysticks and trigger touch events with mouse click, but not in my build. (I edited ‘onclicked’ to be ‘ontouched’ in editor)
My current Project Editor settings:
- Always Show Touch Interface √
- Use Mouse for Touch √
- Enable mouse smoothing √ (default)
- enable fovscaling √ (default)
- Capture mouse on launch √
- Default viewport mouse capture mode: capture permanently including initial mouse down
- Default vidwoport mouse lock mode: lock on capture
Help please! Running up to a deadline! Thank you!!