Enable Level Change Inside Collider with A Press Key Not Working

Hi friends. I am trying to trigger a level change only if (1) it is inside the capsule collider and (2) the F key is pressed. It works when I only connect it to the On Component Begin Overlap, but when I add the F key to my equation, it does not work. I am attaching my blueprint. It would save me if someone could point me in the right direction and tell me what I am doing wrong. I am new to blueprints. Thank you!

You need to check it’s the player ( cast ), here

Also, check it’s the player on end overlap :wink:

Ok, so you can get rid of the other cast, after the delay.

The player overlaps, you press delay, and two seconds later, the next level should open.

Ah, it’s a soft reference. You have to load those manually. Best to do this with ‘open level’ for now, just to check it works.

Once that’s working, you can use the node ‘sync load asset’ to load your level from the variable, then you can call the ‘open level by reference’ you have there…