Hello Unreal Forums,
These are very iOS specific questions (and yes I have posted this to the app dev forums). Just wondering if anyone has insight on Game Center and UDK in these forums so any answer to these questions would be awesome.
==============================================================================================================
I have recently released my application Steelbound Sky unto the app store. It used a Provision which used an App Id which did had Game Center disabled.
After feedback I’ve decided I want to add Achievements and Leader boards via Game Center in the next update.
First Question.
Is it possible to UPDATE my App to enable/put in Game Center features?
Second Question
For this to work do I use a new App ID, but keep the same bundle ID to create the new IPK file for the update? As an example, let’s say my current Bundle id is
“com.game”
As listed in iTunes Connect. For my first release I used a provision which used this text for the App ID
“com.game*”
Notice the * at the end. This * is not allowed for an App ID which wants game centers enabled, which is why I a assumed I would need a new App ID but with the same bundle id. (being com.game without the Astrix)
Third Question
I have added several Achievements to my App in iTunes connect. I have noticed they all have the status “Not Live”. What does that mean?
Fourth Question
What would be the process required to test that achievements are working? I’m aware UDK has API to access Game Center, and I’ve implemented an Achievement Handler has started here:
https://udn.epicgames.com/Three/GameCenter.html
Am I able to test my newly added achievements by using a development profile? Ie, currently I am able to install IPKs unto iOS devices using a development profile using UDK.
Or is there some sort of rule where I have to upload a binary to iTunes Connect first to get in sync with the achievements, then test that newly uploaded binary. Note, I do not have a Mac. (I had to go to a library several times last time to upload my first binary on a mac)
Fifth Question
How does the flow of Game Center work with a game? Reason is, on the UDK instructions (as linked in this question above) there was NO information regarding logging in. So does that mean if I try to use the Game Center UDK API, will a pop up appear asking a user to log in? Or is the user meant to be logged in already into game center?
Thankyou.