Hey,
I’ve already posted a answerhub question about this and want to ask here again:
I want to check Keyboard Inputs inside my PlayerController:
PlayerController::BeginPlay()
{
EnableInput(this);
}
PlayerController::Tick()
{
if (IsInputKeyDown(EKeys::A))
{
//never true
}
//OR
if (WasInputKeyJustPressed(EKeys::NumPadOne))
{
//never true
}
}
I’ve also tried to enable the inputs inside the Character:
EnableInput(GetWorld()->GetFirstPlayerController());
EnableInput(…) should work , because It says the Inputs are Enabled for the player controller(InputsEnabled() is true) but somehow the it still doesn’t recognize my Key Inputs
Can anyone help?