but enable input doesn’t appear to be functioning. The door doesn’t budge. the only way i can get it to work is if i enable “auto receive input” on the class defaults, but then i face the problem of opening the wrong door if i have more than one of them in the level:
Anybody know why my enable input isnt firing properly, am i doing something wrong? (i’m new to UE so apologies if it’s an obvious fix)
If you are just creating an interaction and not setting up full controls for the door, it may be better just to use a blueprint interface to set up the interaction between your character and your door. This will let execute the action from your character, rather than trying to control the door directly. Check out this non-Epic affiliated tutorial on how to do so: