r.diffusefromcaptures=1 works for me when used in conjunction with a stationary skylight, it just has to be set via the play-in-editor console. Doesn’t seem to work when entered inside an editor viewport. I would love to know why it can’t be actived via consolevariables.ini !
LPV seems to have been improved in 4.9 with directional occlusion (there are new settings) but I don’t see anything in the change log about it. Would love to see more robust support for IBL.
Yeah, r.diffusefromcaptures=1 doesn’t work with a moveable skylight, which is what you would likely be using in an open world game. So again, we need a solution that works for any situation.
I may (and probably will be) wrong, but this sounds like it shouldn’t be too much work to get it work and until we have fully working GI, this would help a lot. But I have a feeling I’m just repeating myself in these IBL threads