No one’s interested in this?
It would be the cheapest full dynamic lighting solution with decent quality, though. :rolleyes:
Look, UE4 already got a skylight IBL, but the problem is it’s not able to handle the interior lighting. So the usability of moveable skylight in UE4 is currently somehow limited, only usable for exterior scene majored games. If multiple local IBL would be added in UE4, then we don’t have to bake lightmap for most games. Just like CryEngine did in “Crysis3”,“RYSE”.
The Environment Probe in CryEnigne works the same way as Moveable Skylight in UE4, the only difference is that more than one probe is allowed in a same scene in CryEngine. It’s more like a Reflection Capture which could emit IBL in UE4. The level artists can place the probes everywhere when neccessary in order to get correct lighting results in different areas of the scene. So it would work properly with any kind of scenes.