Enable IBL from Reflection Capture Sphere/Box (Multiple local IBL).

Alright, fair enough. In point of fact not a lot of engines use it, Cryengine is the only major one I can think of other than the Assassin’s Creed series, and Crytek is replacing it for something else insofar as I know. But UE4 is already a monstrous amalgamation of different flips and switches and etc. so it’s not like 1 more is going to be out of style necessarily.

Besides, as ugly as I’ve found it to look it’s not like it’s that much worse that many other GI methods. By law it seems it’s going to look ugly in a lot of ways, even if you pre-render all of it.