Enable IBL from Reflection Capture Sphere/Box (Multiple local IBL).

But the only problem is the Reflection Capture doesn’t emit diffuse IBL in UE4. I believe UE4 dev team can easily implement this, or maybe they’d already implemented it at tech prototype stage, then they cut it before integrating the engine, thinking diffuse IBL emited from Reflection Capture is not necessary when working with lightmass solution. If they could provide an option to turn on/off this feature, that would be appreciated. That’s why I posted this topic.