blueprint doesn’t let you access GameViewport variables, so you will need c++.
I’m wonder if there’s a way to toggle “Use Splitscreen” from Project Settings>Map and Modes>Local Multiplayer. I’m creating a Mario Party style game and I want some mini games to use split screen and others not to. Each minigame is a separate level.
I’m coding everything in blueprints but if its possible to do in C++ I’m willing to give it a shot! Thanks for the help.
Amazing thank you for the link!!!