Hi, I have an issue with trying to turn collision off and on based off the overlap of another collision object. The setup is in pics below, and it seems to work for a second, but then it throws an infinite loop error. Basically have windmill blades that need to have no collision when overlapping the windmill body, but have collision when on the outskirts of their rotation.
For anyone that comes across this, just add a branch at the start of begin and end overlap and set them to true/false based on what you need, then make sure the forloop is going from “completed” to the next step. I feel like a dummy.