Enable crack free displacement breaks material output

Been messing with tessellation, among issues with getting it to work like in UDK, enabling crack free displacement seems to break the material with setting using the DX11 feature. it causes the material to default, iv tested this on an off several times with exact results.

Hi Marc,

I was able to reproduce this issue, so I submitted a bug report and it will be looked into. Thank you very much for your support and do not hesitate to report any other issue you encounter.

-Alexander

hello,

I know this is old but I’m still getting this as of 4.9.2

any news on this?