Hi there,
is there a way to enable CanEverTick via blueprints ? If not, wouldn’t it be a feature to add ? And is there another way (in BP too) to activate tick in the editor (not PIE) ?
I’m looking for a way to update (in the editor) an ik rig as I move a target (another actor) this rig uses. I’ve set up a “construction” event on the BP rig, doing the same as the construction script, and called by the target’s construction script, but it doesn’t update the rig. I have to select and compile (or move) the rig each time I want it to update.