Enable Anti-Alias on UMG Widget Text?

As seen in the image below the text is not getting anti-aliases correctly. I’ve checked my project settings and I’ve tried all the Anti-Alias modes for the Engine’s Rendering mode but the text is still getting jaggies. If I view the text in the widget editor it looks fine. I’ve googled this quite a few times but nobody seems to know the answer, e.g. - https://answers.unrealengine.com/questions/411436/umg-font-is-terribly-aliased.html

Am I missing something simple? How can I get the text to be anti-aliases so there are no jagged edges around the letters?

348944-widgettext.png

Found a work around, need to make the widgets render in a 3D space, anti-aliasing does not apply to default UMG widgets.

This is a pain in the butt as scaling everything gets complicated. Ugh

E.g.


Similar post- https://answers.unrealengine.com/questions/227528/umg-widget-appearing-aliased-when-shear-transforme.html

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I find this so baffling. What’s the point of having a UI system, if you have to build it all in 3D just so it looks decent?

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The widgets need to be children of “RetainerBox” then they have anti aliasing