Is it possible to disable shadow map rendering for a light until the player is close to it (or some other condition is filled)?
For example, a series of street lamps with downward pointing cone lights. They should render pre-baked lighting information when the player is far but switch to dynamic shadows when the player is underneath. Ideally there would be only a single light rendering a shadow map at a given time but the whole rest of the street would have baked lighting information.
Can lighting and shadow map rendering be controlled this way?