Emulating a LOG -> LUT workflow

Hi folks,

I’m trying to learn the ins and outs of virtual filmmaking in UE, and I’m really keen to see if I can emulate the basic workflow I previously used. It was pretty simple. My camera would record in SLOG, but I would be monitoring with a LUT that transformed that SLOG to REC.709, then a print film emulation before being displayed. In post I could then apply basically the same treatment for my final product, with some minor tweaks where necessary. I really liked this workflow, as I’m seeing ‘the finished product’ on the monitor, rather than a simple REC.709 output, let alone the SLOG output.

I don’t know a ton about color correction, but some very basic stuff to get me by. Is there any way to emulate this in Unreal Engine, so that I can apply that print film emulation LUT to the viewport, and then get a similar result for the final render? (and ideally having a wide dynamic range in the output)

Thanks.

There is a OCIO color management plugin available. Yet even though I am a print professional I never used this iteration of color management tools before, therefore all I can say there is a management solution.

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I found this guy on YouTube that pretty much covers it: https://youtu.be/B-gmB0kf9xM?si=iTSXR_IOZYIrguu1

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