I need to know how to emulate these code lines of Unity script inside of UE4 Blueprints :
1- creating in blue color “public class …name …” ,is that just means a blueprint class…and what does “monobehavior” means in terms of blueprint…???
2- creating in blue color "private void …name…() " , is that means a function inside a Class Blueprint …if is it a function that has no parameters or return values created … ???
3- creating in cyan color “Gameobject …name…” , is that an actor class or pawn class …???
4- creating in green color " // …do something… " is that means an Event inside blueprint class …???
and finally if the color coding in unity scripts emulates the color coding in Blueprints.
i have a random unity scripts not nesserly what i’m trying to emulate in picture below ,but that just denotes the code pieces i’m trying to understand .