Empty Project, extremly long packaging time?

I opened a brand new blank project,
removed targets except for windows,
removed the default level
created a new blank level, and set it as the default level
tried to package for windows

There is no 0 content in this project

It gets to past this step and just spins
“UATHelper: Cooking (Windows): LogCook: Display: Sandbox cleanup took 0.062 seconds for platforms Windows”

I have a suspicion that its something with the ShadowCompileWorkers, but that doesnt make any sense to me

if i leave it long enough, it will compile, right now its 337 total packages, with 56 left
with about 45 mins into packaging a completely empty project…what’s going on?

i5-9600k
32 gb ram
1080 ti

It sounds like your processor ( that’s the main thing that gets stressed during a build ).

It basically has to recompile all the shaders in the project from scratch, which even in an empty project is something like 3000-5000 ish?

You probably could have various levels and materials and quite an evolved game, and it would take about the same amount of time.

check supported platforms and uncheck the platforms you don’t need it for

Takes me a little over an hour to build a nearly empty project for windows with an AMD 8350. Seems normal for it to take awhile the first time around.

hi,
yes like @ClockworkOcean and @jay001020 sayed, the first time it takes longer (5 - 10 minutes, depending on your hardware… i have an old 1600x ryzen), after that it should finish in under 1 minute… if you choose development build it takes longer… shipping build is a bit faster…