Hi
I’ve written a minimap system in c++ and thought it would be useful to expose it as a plugin (Ready for when epic allow the market to sell plugins). I figured it was a similar idea to the cable component, so I started with an empty project created by following this tutorial (A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums), and emulated the settings from the cablecomponent project file.
Its a brand new project created from the c++ top down shooter, so far only containing the code instructions from the tutorial
When I compile it. I get this ->
1>EXEC : error : Module “MinimapPlugin” linked into both C:\Users\stuart\Documents\Unreal Projects\MinimapPlugin\Plugins\Minimap\Content\Binaries\Win64\UE4Editor-MinimapPlugin-Win64-DebugGame.dll and …\Binaries\Win64\UE4Editor-MinimapPlugin-Win64-DebugGame.dll, which creates ambiguous linkage for dependents.
{
"FileVersion" : 3,
"FriendlyName" : "Minimap Plugin",
"Version" : 1,
"FriendlyVersion" : "1.0",
"EngineVersion" : 1579795,
"Description" : "Draw a volume, take a screenshot, add to your UMG HUD, set your icons and this will add a minimap to your world.",
"Category" : "Maps.Minimap",
"CreatedBy" : "Stuart Crouch",
"CreatedByURL" : "http://bitbucket.org/wiki",
"Modules" :
{
"Name" : "MinimapPlugin",
"Type" : "Runtime"
}
]
}
I don’t understand what I’ve done wrong. Can anyone see where I’ve made the mistake?