Empty model space counted as solid.

Hey guys, first time posting here so if it has been asked already, please tell me, and send me the link to the question. Anyways, my model is a big, spiral-like maze I made in blender, (It’s very bad lol) and there is space inside the maze, which in Unreal Engine 5 it counts it as a solid. So when I try to put the third-person character inside it, it spawns on top of the whole thing. I don’t know what to do or what to try, as this is only my 3rd day of unreal engine. I’m sorry I’m so dumb, and thank you.

You haven’t constructed the collision correctly. The blocking field is basically just a big blob.

The easiest way out is to set the collision to ‘use complex as simple’ in the static mesh editor.

The long hard boring way out is to build the collision in Blender.

1 Like