I’m trying to replicate the initiaton from the Multiplayer Shootout, that is, I’m trying to set up the MainMenu Level Blueprint and everything leading from it.
After removing the buggy server list BP, the MP shootout MainMenu level worked fine, no problems. After re-building the setup in my own project in a blank level, although the project was orignally a 3rd-person template, nothing happened.
I added a breakpoint to the Event Begin Play node to see what happened and I noticed that when I tried to cast my game instance to my own, custom game instance, the BP graph suddenly switched to the ThirdPersonCharacter BP and the InputAxis LookUpRate event was highlighted. The debugger then went through every ‘InputAxis’ event except for the Jump, which I had disabled in the Controller BP.
It then moved onto the ThirdPersonAnimBlueprint and went to a bunch of random nodes before stopping at the ThirdPersonIdleRun node.
I’m assuming UE4 thinks it’s supposed to be using the ThirdPersonCharacter BP when it’s not and since there isn’t a PlayerStart anywhere it bugs out somewhere in the ThirdPersonAnimBlueprint. This is just a wild guess, though. I really have no idea what happened.