hi guys. some of downloaded folders from marketplace is empty in editor, but i can see uasset files in project files on disk. what should i do?
Hey there @andrewdemi! Welcome to the community! Sounds like the files didn’t get registered with the content browser appropriately when they were imported. Did you download them through the Fab plugin or Epic Launcher’s Vault? If not and you downloaded the files from the site, it’s good to note any file that would contain a uAsset type should be downloaded through the plugin so it can be registered with the content browser on import.
I would remove the local files and try to import again from the plugin itself, if that doesn’t register the assets in the content registry, there may be another issue.
I tried different options, the version of the downloaded pack is different from my version but it still gives the opportunity to download. and after downloading folders are empty
Did you download them through the Fab plugin or Epic Launcher’s Vault?
fab and launcher
ok. i found an answer
“Assets are not forward compatible in this way, meaning that 4.8 is not able to open an asset from a future version, but all versions of the engine are backward compatible so that a current version can read assets created in a previous version.” - Tim_Hobson
its from 2016. nothing changes since then?
Yes that’s accurate for uAsset files, but you can upgrade a project that contains them and the migration utility will attempt to make them work depending on the asset type. For smaller version jumps, this is usually relatively possible. For larger version jumps, this is very prone to breaking the asset.
If it’s an art asset mostly, I’d export the pieces from the old version to generic files then reimport and rebuild. If this is a code/BP asset, you can try forward migration but very old files will be tough.