Empaquetar en html5

Hola , después de empaquetar bien en win64 ahora necesito empaquetar el proyecto en htlm5.

Falla el empaquetado con este error.

UATHelper: Empaquetado (HTML5): Running AutomationTool...
UATHelper: Empaquetado (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="F:/trabajos/2016//proyecto de prueba/RealisticRendering/RealisticRendering.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="F:/trabajos/2016//proyecto de prueba/RealisticRendering/RealisticRendering.uproject" -cook
 -stage -archive -archivedirectory="F:/trabajos/2016//proyecto de prueba/paqueteweb" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output
UATHelper: Empaquetado (HTML5): Automation.Process: Setting up command environment.
UATHelper: Empaquetado (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for F:\trabajos\2016\\proyecto de prueba\RealisticRendering\RealisticRendering.uproject
UATHelper: Empaquetado (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Empaquetado (HTML5): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game HTML5 Development   -remoteini="F:\trabajos\2016\\proyecto de prueba\RealisticRendering" -noxge -generatemanifest -NoHotReload
UATHelper: Empaquetado (HTML5): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
UATHelper: Empaquetado (HTML5): CommandUtils.Run: Run: Took 0,9600549s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Empaquetado (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game HTML5 Development   -remoteini="F:\trabajos\2016\\proyecto de prueba\RealisticRendering" 
-noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.01.24-17.49.15.txt' 
UATHelper: Empaquetado (HTML5):    en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (HTML5):    en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Empaquetado (HTML5):    en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Empaquetado (HTML5):    en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Empaquetado (HTML5):    en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Empaquetado (HTML5):    en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 In
TargetToManifest)
UATHelper: Empaquetado (HTML5):    en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Empaquetado (HTML5):    en BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Empaquetado (HTML5):    en BuildCookRun.ExecuteBuild()
UATHelper: Empaquetado (HTML5):    en AutomationTool.BuildCommand.Execute()
UATHelper: Empaquetado (HTML5):    en AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Empaquetado (HTML5):    en AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Empaquetado (HTML5):    en AutomationTool.Program.MainProc(Object Param)
UATHelper: Empaquetado (HTML5):    en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Empaquetado (HTML5):    en AutomationTool.Program.Main()
UATHelper: Empaquetado (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Empaquetado (HTML5): BUILD FAILED

Hi pedroarazola,

Try adding an empty C++ file to your project and recompiling. This might also be a plugin problem. Disable any plugins you are not using, particularly the Substance plugin if enabled.

Let me know if this does not resolve the issue. If not let me kow if you are on a Mac or PC.

Thanks,

.

Hola, ya he solucionado el problema de empaquetar el proyecto en html5 pero ahora tengo otro problema y es que no funciona el juego en el explorador, me da el siguiente error.

Translation: Hello, I’ve solved the problem of packaging the project html5 but now I have another problem is that the game does not work in the browser, it gives me the following error.

Uncaught abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 536870912, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ") at Error at jsStackTrace (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:18540) at stackTrace (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:18711) at abort (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:57:183440) at abortOnCannotGrowMemory (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:20343) at enlargeMemory (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:20788) at Object.dynamicAlloc (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:7422) at Object.getMemory (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:13895) at processPackageData (blob:http://localhost:53501/69bc5327-c5c5-480d-b6ac-7789b66ee17e:155:38) at runWithFS (blob:http://localhost:53501/69bc5327-c5c5-480d-b6ac-7789b66ee17e:172:9) at callRuntimeCallbacks (blob:http://localhost:53501/e8649310-79b9-44aa-b43e-41e10499b52d:1:22329)

trabajo en pc

This is an out of memory condition… here are three links that should help you to resolve this:

hangs on some files

Error and Help run in HTML5

HTML5 - Uncaught abort ("Cannot enlarge memory arrays…