I’m pretty new to these sorts of things and have been banging my head against the wall for a while now…
I am spawning a VFX slash (on a mesh the shape of a ring) via a notify trigger in a swing animation, but it only ever seems to play the effect in one direction in game, so it looks good when swinging one way and lines up properly with the character, but doesnt seem to rotate the emitter mesh when the character is facing another direction. The velocity and stuff like that seems to orient the proper way, but not the ring mesh…
Anyone have any tips? Any additional info I can provide?
Sweet clip-art attached for a little more clarity.
PS. attached the mesh with block in texture for ref as well.